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Nästan 40% av Switch-spelens försäljning är fysisk

Nästan 40% av Switch-spelens försäljning är fysisk

Diskussionerna om fysiska spel rasar vidare. Valda delar ur gaming-communityt är fly förbannade över att Sony lägger ner dem i januari 2028, i synnerhet som Nintendo kör vidare och Microsoft också ryktas stödja skivor nästa generation. Därmed försvinner enda chansen att lätt hitta lägre priser, samtidigt som det heller inte går att sälja sina spel vidare medan bakåtkompatibilitet med skivor från tidigare generationer omöjliggörs.

Många menar att en av de främsta orsakerna till beslutet är att folk helt enkelt inte vill ha fysiska spel längre. Men man kan fråga sig om detta verkligen är hela sanningen. I den kvartalsrapport Nintendo publicerade under gårdagen, fanns det även med ett stycke om fysiska spel.

Till Switch och Switch 2 visar det sig istället att hela 38,5% av försäljningen är fysisk. Alltså betydligt mer än en tredjedel.

Nintendo har satsat hårdare på fysiska format, vilket såklart bidragit till framgången och man kan misstänka att det även finns gamers som kommer fokusera på att köpa multiformatsspel till Switch 2 framöver istället, för att kunna få en fysisk utgåva.

Intresset för fysiska spel verkar fortfarande finnas om man bara underlättar för folk att välja dem, snarare än att på olika vis försvåra.



Fysiskt är stort till Nintendos format.

Nintendos samlede salg er faldt mens profitten er steget

Over a year since we saw the launch of the Nintendo Switch 2, Nintendo's financials appear to be showing stronger results in software over hardware sales. Looking across the board at the company's latest financial results, the net sales for the company on a whole were down compared to the same quarter last year, but profits wise, Nintendo is up by quite a solid margin.

Net sales were down from 572.3 billion yen to 517.8 billion yen, marking a reduction of 9.5%. Operating profit rose by a whopping 150% in the same quarter, though, and ordinary profit also rose by 115%. The net profit total is up by 53.5%.

When you look further down the document, you start to see how sales can be down but profits can be up. Hardware sales for both the Nintendo Switch and Switch 2 have dropped YOY this quarter. Software sales are up, by 9.2% for the Nintendo Switch 2 and 38.6% for the original Switch. However, this isn't enough to generate profit on its own.

Instead, it looks like Nintendo's IP-related income is one of the key factors in generating profit this quarter. "IP related income rose by 107.4% year-on-year to 34.8 billion yen, due in part to the growth in income from movies and videos related to The Super Mario Galaxy Movie," reads the document. Tariff refunds are also noted throughout the document as being a nice boost to Nintendo's overall finances.

BioWare vets' new X Files-like mystery game could "not exist in the AAA space" that would rather "throw money at a problem" than experiment

Studio Reset is confident you'll never find a AAA studio making something like its upcoming supernatural mystery game, The Eventide – and its developers would know. The new indie company is made up of BioWare veterans who've worked on games like Mass Effect and Dragon Age, and The Eventide leads remind GamesRadar+ in an interview that AAA gaming is prone to too much worrying to really luxuriate in the misty X Files vibes they're cultivating. amunra.qpon

"Because we are indie, we can take these sort of creative risks that maybe were not available to us in larger companies," says Studio Reset creative director Kaelin Lavallee. "And that's not a knock against larger companies. They have their place and they can do what they do, and they do it well, but at the end of the day, there's a little bit more risk aversion there." So, Lavallee, art director Francis Lacuna, and design director Kris Schoneberg all agree: The Eventide is a creative opportunity they never had before.

A press release describes the paranormal investigation game as "neon-noir." Players will assign two agents with their own unique skills to each strange case that passes their desk in a grungy, but colorfully lit Canadian city.

"As the unseen hand guiding the agency's operations," the press release explains, "players will assign investigators to a growing backlog of unexplained incidents scattered across the city. Each agent brings their own background, beliefs, expertise, and way of seeing the world."

You can get former detective Sam "Brass" Hingle in on a case that requires social discretion, for example, or have cryptozoologist Evelyn "Eve" Atwood put her unconventional biology skills to work.

Characters deduce in The Eventide

(Image credit: Studio Reset)

The game, made in Unreal Engine 5, will purportedly mix "supernatural mystery, mature narrative themes, fixed-camera 3D exploration, agent-driven investigation, and a word-based deduction system to create a detective fantasy around case files, redacted truths, and the uncomfortable space between what happened and what people are able to understand," the press release continues.

This smudgy game made up of frowning characters in long coats sounds like mystical, cigar-puffing fun. Lacuna tells GamesRadar+, "I don't think in any of my previous experiences working on big, multi-million-dollar projects, they would ever greenlight an aesthetic that I am interested in achieving here."

"Like, this painterly [visual] effect would not exist," Lacuna continues, noting, "It exists in the indie world, in the space. It does not exist in the AAA space, and I think that that for me is a great opportunity."

"AAA can throw money at a problem," Lavallee adds, cutting a deeper line between Studio Reset and its developers' BioWare past. "Money, people, and it'll get sorted out. Is it the right solution? Is it the most fun result? Debatable. We can't do that. It's just us" – a team prioritizing creative freedom over all else.

Mass Effect 3 dev demanded answers from the RPG's writing team when she realized her alien husband was hooking up with the Normandy’s most mysterious soldier.

Jetzt wissen wir, wer Ganondorf im kommenden Legend of Zelda-Film spielt

Wir wissen schon seit einiger Zeit, dass Bo Bragason und Benjamin Evan Ainsworth die Hauptrollen von Zelda und Link im kommenden Film basierend auf Nintendos Videospielreihe The Legend of Zelda übernehmen werden. Aber abgesehen davon gibt es mindestens eine Rolle, für die viele wirklich neugierig sind. Das ist natürlich derjenige, der Ganondorf spielen wird.

Nun berichtet Deadline, dass Uli Latukefu die Rolle von Links Erzfeind übernommen hat. Der australische Schauspieler war zuvor in Filmen wie Black Adam und Next Goal Wins zu sehen – und spielte außerdem einen jungen Dwayne Johnson in der NBC-Serie Young Rock.

Wes Ball führt Regie bei dem Film, der am 30. April nächsten Jahres in die Kinos kommt, und vielleicht gibt die Enthüllung, wer Ganondorf spielen wird, einen kleinen Hoffnungsschimmer, dass ein erster Teaser für den Film bevorsteht.

Uli Latukefu in Young Rock. / Bild NBCUniversal

Katteklaner og eventyr venter i Warrior Cats: Clans of the Forest

Cats og internettet har altid været et perfekt match, og hvert år udgives utallige titler med katte i hovedrollerne. Mange af dem er dog skrammel, men vi kan ikke anklage Warrior Cats: Clans of the Forest for noget lignende.

Det er et turbaseret rollespil, der netop er blevet annonceret til PC, PlayStation 5, Switch, Switch 2 og Xbox Series S/X. Som navnet antyder, er den baseret på børnebogsserien Warrior Cats, og du får lov til at vælge, hvilken af de fire klaner du vil slutte dig til: "den modige TordenClan, den yndefulde RiverClan, den snu ShadowClan eller den hurtige WindClan."

Hver klan har sin egen kampagne, og spillet lover møder med karakterer (katte-skuespillere?), der er helt nye i universet. Se den første trailer nedenfor, og længere nede kan du også læse udviklernes beskrivelse af deres eventyr:

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Nesten 40 % av Switch-spillsalget består av fysiske spill Debatten om fysiske spill raser videre. Visse deler av spillmiljøet er rasende over at Sony skal fase dem ut i januar 2028, spesielt siden Nintendo fortsetter å støtte dem og det også går rykter om at Microsoft vil støtte plater i neste generasjon. Dette betyr at den eneste muligheten til